Learning WML & WMLScript The next generation of mobile commun icators is here, and delivering contt to them will mean programming in WML (Wireless Markup Language) and WMLScript, the languages of the Wireless Application Environment (WAE). The WAE allows information in almost all applications to b formatted for display on mole devices, such as cell phones, and enables the user to interact with the information. Why learn yet another technology? According to some es timates, 75 percent of webdocument viewing by the year 2002 will be through non-desktop devices, many using wireless technologies. Clearly, the future is wireless. For web developers who want to get up to speed quickly in these languages, Learning WML & WMLScript maps out in detail the WAE and its two major components, WML and WMLScript. Fortunately, the WAE provides a World Wide Web-like mo del for writing applications, incorporating several key features of the Web to ease the transition for developers. Almost all less applications can be written with WML, which replaces HTML in the wireless environment, and WMLScript, which replaces JavaScript. With this book, web developers with some knowledge of programming and C, Java, or JavaScript syntax can easily master both languages. Chapter by chapter, Learning WML & WMLScript takes readers through the following WML topics: Decks, templates and cards User Interaction Variables and contexts Tasks, events, and timers Text and text formatting Images WMLScript topics include: Data types, conversions and variables Operators and expressions Statements Functions Standard libraries Learning WML & WMLScript is the resource of choice for applicatidevelopers who want to upgrade their skills and their sites so they won't be lefugged in during the wireless revolution.